LECTURE 1 - THE HISTORY OF COMPUTERS
PART 3 - THE TRIUMPH OF THE (MALE) NERDS - THE RISE OF PERSONAL COMPUTING
The "Mainframe" model of computing
Between the 1940s and 1970s, a single large computer was generally hooked to a set of simple, TV-like "dumb" terminals. The computing operations were handled by the central, "mainframe" computer, and the terminals handled drawing output data to the user's screen.
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Progress to interactive computer systems in the 1960s
| Steve Russel's Spacewar game on the PDP-1 computer at MIT, 1961 | Restored PDP-1 computer at the Computer History Museum | Restored PDP-1 computer running SpaceWar |
| More information and movies at: http://www.digibarn.com/history/06-09-21-Spacewar/index.html#swmovies | ||
Graphical user interfaces developed for "workstations" (high-end personal computers) in early 1970s
Originally, computers displayed their output as text, and were commanded by typing at the keyboard. In the 1970s, visual, graphical interfaces began to be developed that allowed users to "point and click" on graphical objects on their screen. This allowed people who were not sophisticated programmers to use computers.
| Ivan Sutherland and Sketchapd - the first real-time interactive computer program | ||
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| Ivan Sutherland | Sutherland using Sketchpad in 1963 | Using a light pen to draw onscreen |
| Douglas Engelbard and the WIMP (Windows, Menus, Mouse, copy/paste) interface | ||
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Douglas Engelbart and the first computer mouse, copy/paste interface, computer network, videoconference in "The Mother of all Demos", Menlo Park, 1968 - MOVIES AT Main site: http://www.1968demo.org/ |
Close of Engelbart's original computer mouse from the late 1960s (already the worse for wear) | An early version of a mouse-driven interface by Engelbart |
Alan Kay and Adele Goldberg, Smalltalk, and the Dynabook (1968-1980) - concept for a "future" laptop computer with a graphical user interface. Existed only as a mockup, radio-controlled by a mainframe. Software was designed for children. Led to the development of the Xerox Alto, the first "real" computer with a graphical user interface. Adele Goldberg created the programming language Smalltalk, which was used to create the first graphic user interfaces on computers, and introduced "object-oriented" concepts necessary to write complex graphical operating systems.. 1980 article on the Dynabook - http://www.atariarchives.org/bcc3/showpage.php?page=5 |
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| One of several Dynabook mockups | Alan Kay's Dynabook in mockup form, early 1970s | Alan Kay and his kids |
| Smalltalk and GUI Programming | ||
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| Adele Goldberg | Screen from smalltalk programming languages | |
The Xerox Alto - the first commercial GUI |
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| Xerox Alto (1975) | Screen interface of the Alto | About 500 were built |
The Xerox Star (1981) Extremely high-resolution graphics, computer mouse, windows, menus. - |
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| Xerox Star (1981) |
Close-up of Xerox start interface, featuring WYSIWYG | |
Why did the PC become a mass-market consumer product? Male Uber-Boomers in the 1970s and 1980s saw personal computers as a "revolt" against Big Brother (i.e., their fathers)
During the 1970s, shrinking computer components allowed smaller computers to be made. In addition, falling costs allowed these computers to be creates for use by a small group, or even a single user. This development made the PC possible - but it took a cultural shift for PCs to become more than hobby devices.
During the 1970s, the emerging "Baby Boom" generation led a series of "liberations" within society. The most significant for technology was "computer lib" - the idea that the mainframe model of computing was "Big Brother" and oppressive, while computers for everyone would "liberate" individuals, society, and data itself.
"Computer Lib" (1974) - The computer as a
revolutionary artifact of the Baby Boomer counterculture to "liberate" data from
oppressive central control of mainframes

Baby boomers take up the call for "computer lib"
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| Bill Gates in Jail (soon after founding "Micro-Soft") | A bunch of hippie programmers in 1976 | Steve Jobs and Steve Wozniak doing the hippie thing (Apple Computer) | The garage where Steve Jobs and Steve Wozinak developed the Apple 1 |
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| Altair 8800, the first commercial PC (what Bill Gates started Microsoft to provide software for) | Apple 1 (1976) - beginning of a "user-friendly" computer that can be operated by non-engineers | ||

Bill Gates and Ric Weiland, 1976
"COUNTERCULTURE" MEDIA ON THE EARLY HISTORY OF PERSONAL
COMPUTERS
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BYTE Magazine
A page from the first issue of BYTE Magazine, Sept-Oct 1975 showing clear "counterculture" features. Click to enlarge to full-size. Here's a link to the entire text of the very first article in BYTE
magazine |
Classic BYTE magazine covers from the early 1980s the first magazine dealing with Personal Computers (PCs) - http://tinney.net/auction.htm
VIDEO:
Homebrew computer club 30th anniversary - Steve Wozniak (co-founder of Apple)
remembers
http://news.com.com/1606-2-5937539.html?tag=nl
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| "1776" July 1976 |
"Future Computers?" April 1981 |
"Opening Files" Nov 1981 |
"Digital Arts" July 1982 |
"Wall Street Terminal" Oct 1982 |
Visicalc Spreadsheet - first PC software (ran on Apple II) useful to business (ancestor of Excel), incorporated virtually all the major features of modern spreadsheets in a real-time interface.

IBM PC - first mass-market business computer. Bill Gates (steals) CP/M and renames it MS-DOS, and gets exclusive right to distribute it independently of IBM (what made him a billionaire)
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| The IBM PC - a DOS (non-graphical) system | Screen from word-processor Wordstar, running under DOS |
1984 - Arrival of the Apple Macintosh - the first graphical-interface PC that allowed "the rest of us" to "think different"
Images of the Macintosh
By the time the Macintosh appeared, the main features of personal computers were already set. The differences between the 1984 Macintosh and the PCs of the 2000s are simply a matter of degree (and speed). However, many PC users during the 1980s were resistant to the graphical user interface, which did not appear in Microsoft PC products until the early 1990s.
According to Alan Kay, there has been NO REAL PROGRESS in computer interfaces and software since the early 1980s
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| The Macintosh, as featured by BYTE magazine in 1984 | Closeup of the original model Macintosh |
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| Another view of the 1984 Macintosh, showing the external floppy drive | The 1984 Macintosh desktop showing windows, menus, icons |
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| The 1984 Macintosh Control Panel and Calculator | MultiPlan, an Excel-like spreadsheet shipped with the 1984 Macintosh |
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| Microsoft Excel for the Macintosh (animation showing its use) | MacPaint, a bitmap drawing program for the 1984 Mac |
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| MacDraw, an Illustrator-Like vector drawing program for the 1984 Mac | A 1984 Macintosh game, "Alice" |
AWESOME - 1986 Mac Plus BEATS AMD Duo-Core at most common tasks!
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http://hubpages.com/hub/_86_Mac_Plus_Vs_07_AMD_DualCore_You_Wont_Believe_Who_Wins
(this is from a computer 1000x slower than an AMD Duo-Core - a computer built before you were born can still beat your computer today at 90% of the things people use computers for... what does this tell you about "progress" in computers?)
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| Mac Plus faster at Microsoft Word | Mac Plus faster at search/replace | AMD slightly faster at Excel tasks | AMD barely even with Mac Plus |