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1
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- Dr. Pete Markiewicz
- Interactive Media Design
- Art Institute of California – Los Angeles
- March 2004
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2
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- Personal, service and mobile robotics markets are expected to grow from
$500M in 2002 to over $5B in 2005
- UNEC forecasts growth in service/consumer robotics at 7.4% for 2003-2006
- Consumer robot Roomba sold 600,000 units in 2003 – 10-fold more than in
2002.
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3
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- Not “toys” or remote-controlled
- Autonomous
- Unprecedented ability to move in unrestricted human environments
- Sold into consumer and business environments
- Robotic “smart devices” will replace PC/Internet as dominant high-tech
area
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4
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- Robotics needs uniquely-trained design professionals combining skills
in:
- Industrial Design
- Interactive Design
- Neither program by itself is sufficient to support robotic design
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5
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- Service Robots
- Healthcare Robots
- Personal Robots
- Entertainment Robots
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6
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- Used in non-factory business environments.
- Floor cleaners, security guards, robotic cars, and fire/rescue.
- Visual and interactive design required to function in human environments
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7
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- Hospital guides, patient monitors, supply delivery systems and
diagnostic/surgical robots.
- Visual and interactive design required for effective robot-human
interaction
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8
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- Consumer products including robo-vacuums, robotic lawn mowers, and home
security systems.
- Require design matching the sleek appeal of existing high-tech consumer
products.
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9
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- Super-toys like Aibo, I-Cybie, Robosapiens, QRIO
- Song and dance, virtual pets, robotic sports
- Ready to replace remote-controlled animatronics
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10
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- Driverless cars compete for prize money
- DARPA Grand Challenge
- International Robotic Racing Federation Open Challenge (irrf.org)
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11
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- Advanced humanoids used for brand identity
- Cutting edge of robotic design
- Features will make their way into service, consumer and healthcare
robots
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12
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- Interactive Kiosks
- Smart handheld computers
- PCs that are aware of their users
- PCs with Web interface used to control mobile robots
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13
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- Robots have moved beyond research to business/consumer markets
- Robotics uses industrial design to create bodies
- Robotics uses interactive design to create behaviors
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14
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- CAD/CAM and animation software used to design robot bodies
- New software allows non-programmers to “author” robot behaviors
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15
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- New post Gen-X/Y “Millennial” generation sees robots as their future
- ~200,000 U.S. students build and program robots in classrooms
- FIRST student robotics competition featured over 20,000 students from
1000 secondary & high schools nationwide
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16
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17
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- In 2003-4, two groups of teens developed driverless autonomous (not
remote-controlled) robotic cars for the DARPA Grand Challenge
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18
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- Two locations where mobile robotics is taking off (the future “Robot
Valley?”)
- West Pennsylvania (Ai Pittsburgh)
- Southern California (AiCLA)
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19
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- Growth rate for new robotics companies is fastest in California
- Long-established industry in West Pennsylvania area
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20
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- Academic Partners/Support:
USC, Caltech
- Business support:
Computer Animation, Special Effects industry, Animatronics, Game
Development
- Existing Related Programs – AiCLA
Media Arts & Animation, Interactive Media Design
- Current design firms developing robots
RKS Design www.rksdesign.com
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- Academic Partners/Support:
Carnegie Mellon University's Robotics Institute
- Business support
Robotics Foundry http://www.roboticsfoundry.org
- Existing Related Programs – AI Pittsburgh
Industrial Design, Interactive Media Design, Media Arts &
Animation
- Current design firms
Foraxis http://www.foraxis.com
(founded by Ai Pittsburgh graduates)
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22
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- Provide primary training for the emerging service, personal,
entertainment robotics markets
- Secondary training in animation, industrial design, Internet/web design
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23
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- Robotic design at hardware (industrial design) level
- Visual Design of robot bodies
- CAD/CAM for industrial design
- Knowledge of mechanical/electrical systems
- Animation/modeling of robots in virtual environments
- Robotic design at behavioral (interactive media design) level
- Interactive design principles
- Human-robotic interface analysis
- Robot behavioral scripting
- Internet/web links to remote mobile robots
- Scripting of “smart" devices using robotic technology
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24
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- Interactive design basics
- Interactive media programming
- Game programming
- Web design linking PC/Internet interface to robotic devices
- Human-robot interface design
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25
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- Drafting
- Materials and Processes
- Mechanical & Electrical Principles
(robotics/animatronics/special effects)
- Computer-Aided Design
- Computer-Aided Product Design
(focus on service/consumer robots)
- Modeling products in virtual environments
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26
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- Media Arts Animation – virtual environments, robotic vision software
used for “scene capture”
- Marketing/Advertising programs – brand identity for a new class of
consumer product
- Special effects/animatronics track in Industrial Design programs
- Graphic Design – design of robotic signs (e.g., interactive billboards)
- Interior Design – Working with personal robots in consumer/home settings
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27
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- Bachelor/Diploma
- Associate
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28
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- Industrial Design foundation – focus on designing robot bodies for the
service, entertainment, and personal robotics industry
- Interactive Design foundation – focus on designing robot behaviors for
robots and “smart” devices
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29
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- Robotics Design as a standalone program
- Existing Interactive Media Design programs – special track for
human-robotics Interface Design
- Existing Industrial Design Programs - special track for mobile robots
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30
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- Robotics is at the beginning of its growth era
- Robotics will compete for rising generation’s attention with games,
animation, Internet
- Rising use of robots in healthcare over next 20 years (Boomers retire)
- Rising use of robots in security long-term (1/3 of military vehicles
must be robots by 2015)
- Who will want to watch a movie or game robot when they can play with a
real one?
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31
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